![]() ![]() It was this as well as considerable nostalgia that makes this Tiberium Wars mod so enjoyable. Now you can have those classic units at your disposal!įrankly, I thought the GDI had lost some of their aesthetic edge by getting rid of all their walkers apart from the Juggernaut. II lying there on its side, lonely and no longer useful? You know how in some maps you could see the wreckage of old vehicles from the First and Second Tiberium Wars (read: Tiberian Dawn and Tiberian Sun)? Remember how you felt when you first saw that derelict Mammoth Mk. Still, if you hate that annoying intro, then you'll probably want this. Everything else in the game is left as is. Other than that, nothing else is altered. It also gets rid of that slightly frustrating EA intro which is normally unskippable. This mod simply allows you to select from 32 new multiplayer colours. Consider them to be more highly recommended than Mila Kunis in a bikini. ![]() These mods have helped make Tiberium Wars so much more enjoyable, that I've enjoyed playing through the campaigns with them. I don't know why EA won't release the Kane's Wrath SDK. As far as I know, there aren't any mods for C&C3: Kane's Wrath, which is unfortunate, since Kane's Wrath kicks so much ass. These mods are purely for C&C3: Tiberium Wars. I'd like to take the time to write about three special mods for C&C3 that I've found highly entertaining.
0 Comments
Leave a Reply. |